The Pyromancer, like the Trickster, can ultimately destroy the enemies quickly without much trouble. A bonus of having a turret skill is that the Fixing Wave skill can also heal turrets. This skill shoots out a wave of energy that heals allies no matter what distance they are from the Technomancer.Ī great substitute for Blighted Rounds is Blighted Turret. Fixing Wave is useful for when the Technomancer and their allies are low on health. This is great for thinning out crowds of enemies. Tool of Destruction enables that Technomancer to pull out a rocket launcher or a minigun. Popping a couple of enemies with these rounds will leave a lingering poison that will help drain their health. The Blighted Rounds skill infuses the Technomancer's bullets with the toxic debuff for a short while. Players who want their Technomancer to shine on the battlefield for both damage and healing will want to take the Blighted Rounds, Tool of Destruction, and Fixing Wave skills. A sniper rifle is the Technomancer's best friend and the class's skills are just icing on the cake. The Technomancer can function in a supportive manner while also be capable of taking out enemies quickly from a far distance. This skill is great for maneuvering battlefields. Another skill worth mentioning is the Hunt The Prey skill. Each of these enemies is helpless and, when combined with the other two skills, can annihilate enemies easily. The Time Rift skill creates a shockwave that lifts every enemy within range up into the air. This can be devastating for most enemies on the battlefield, especially when combined with Twisted Rounds. The best part of this skill is that the next shot on each marked enemy deals double damage. Each enemy that is his by the knife gets marked. Venator's Knife allows the Trickster to throw out a knife that ricochets off up to five enemies. RELATED: 10 Things You Need To Know About The Outriders Demo Plus, the Trickster can get mods that increase the damage further and make it last for multiple clips. These bullets deal significantly more damage and can make it incredibly easy to kill enemies. It enhances the bullets in the Trickster's equipped gun. To break it down, Twisted Rounds is the primary damage skill that any Trickster will want to keep. Each of these skills can help the Trickster control the battlefield and take out enemies quickly. Some of the skills players will want to cling to once they have them all unlocked are Twisted Rounds, Venator's Knife, and Time Rift. Everyone floats helplessly up in the air - it’s a great scene that made it easier to visualise the effect.The Trickster offers some great skills that are useful to get behind enemies, avoid damage, and cause some devastation. We actually took inspiration from Guardians of the Galaxy - in the movie, there’s a section when the team are in space prison, and they turn off the gravity. On the plus side, with some lore behind it, it was easier for the animation team to find a satisfying way to portray it. So when documentation went around, people sometimes mistook it for being about this skill rather than the new one - there were a few mistakes because of that! Internally, many people on the team still referred to it by ‘Tremor’… but we also had another skill in development that use that name. That said, the name change actually gave us a little bit trouble. Now, you’re essentially holding the enemy in time - hence the name Time Rift. Previously we’d framed the power around fire and other effects, as we experimented with it for different classes, but the concept of raising enemies up fit perfectly with the fantasy of being a master of time and space. The moment we made the decision to recontextualise the skill for the Trickster, everything started to fall into place.
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